The Voices
NEURAL TTS, LOCALLY, ON ONE MACHINE
No actor recorded a line for this game. The cast began as macOS speech voices
arranged through effects chains, then was regenerated end-to-end with
Chatterbox, Resemble AI's
open-source neural TTS, running locally on an Apple M4 — every line generated in
minutes, on-device, nothing sent anywhere.
Two lessons survived the process. First: a voice model clones delivery, not
just timbre — the first narrator sounded robotic because it was cloned from a robot,
and the fix was a human reference and punctuation-as-direction (“you pick NOW to
die on me? Great.”). Second: the scariest processing is the least — the mimics are
nearly dry, just a detuned double underneath, because almost right beats any
amount of monster reverb.
The creatures are hybrids: human vocalizations at maximum effort, pitched down
with vocal-fry tremolo and drive. The Watcher is the game's own chant reversed and
slowed — the cadence, backwards is a line of lore and a literal audio pipeline.
Full players for everything are on the soundtrack page.